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#24 |
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Join Date: Jan 2008
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I'm of two minds on the subject. For bestiaries, it makes sense to me to prioritize art: I think I've gotten value out of the art in Nordlond Bestiary for helping me visualize and describe certain creatures. And I sure wish I had a picture of a DFRPG ciuacla. I always look at the picture of the flesh golem with the hook hands on the same page instead--it mixes me up. Edit: oh, this one is fantastic. https://images.app.goo.gl/hiaF9CDBddz4rDkN6 So THAT'S what a vaguely feminine skeleton looks like!
But for adventures I care about layout and ideas. I truly could not care less about color. I'm prepping to run Hydra Island later today (Dungeon Fantasy Companion 3), and of the three art pieces in it, pg 137, 140, and 143, the map on pg 143 is the only one useful to me, and it would be just as useful in black and white instead of black and purple. I can imagine useful art (Sir Sacnoth defending Frog Mother might be a useful thing to show the players a drawing of) but even that is way down my priority list, and two full color pictures of random lizardmen is just a waste of space. Orcslayer on the other hand is exactly what I want: dense text, lots of thoughtful sidebars on how to run the game, both from a rules perspective and NPC details. Last edited by sjmdw45; 06-11-2023 at 06:20 PM. |
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