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#5 |
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Join Date: Aug 2004
Location: Pioneer Valley
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It'd have pretty much the same impact as on any other era of naval history up to that date. Simple spells give you position, Communication keeps you in touch with fleet command, as well as with other ships in a squadron. Long-distance vision spells give a better idea sooner of the nationality of vessels ... never mind the myriad uses of Divination. Create and Purify Water are real game changers for extending the range of vessels, as well as sharply reducing storage needs. Test and Purify Food greatly enhances a crew's diet. Enchanting chase armament with +1 Puissance and Quick Aim?
And all that was stream of thought that took me little more time to think of than it took me to type it.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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| Tags |
| campaign design, magitech, tl5 |
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