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#23 | ||
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Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Quote:
That said, while that works pretty well, not every one wants to play a Diablo II Assassin-like Martial Artist. As someone who grew up playing fighting games, I love the idea of a Martial Artist/Monk crushing his enemies with the power of his punches and kicks. But in GURPS terms, Thrust is a terrible way to deal damage. Swing damage is the way. When the Unarmed Master advantage was presented at Pyramid Magazine #3/61, I was excited by its name. And then I was disappointed when I saw it was nothing more than just a package of 4 Strikers that stacks with Strikers. Fortunately, just 4 issues later (Pyramid Magazine #3/65), a fellow countryman presented the solution: Natural Weapons. In the article, there is a modification that allows the Natural Weapon advantage to deal Swing damage. That is the answer to make unarmed Martial Artist specialists to shine in combat. I just hope to see this solution printed in a Dungeon Fantasy Denizens: Martial Artists book, so it becomes an official power-up. Quote:
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| Tags |
| denizens, dungeon fantasy |
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