Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-22-2023, 07:21 PM   #4
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: TFT vs. GURPS?

GURPS certainly has its origins in TFT, but it more customizable in every respect (there are, for instance more than six different magic systems). Its combat system can be extremely granular, if you want it to be. But it doesn't have to be; the rules offer many options for resolving things, so there are ways to make combat zip right along while still by playing by RAW. But if using the basic combat rules, the addition of active defenses does add a layer that isn't in TFT and thus requires an additional roll. GURPS does cut out the need for an initiative roll and determination of who moves first each turn, though, which I like.

Character generation will almost certainly take a bit longer. GURPS Advantages and Disadvantages are more nuanced than what TFT offers w/Handicaps. And GURPS gives characters more attributes than does TFT, which allows some of the of the nuance that TFT aspires to (like Fatigue being separate from ST). what TFT does with some things (like Missile Weapons and Thrown Weapons) GURPS lets you do with every skill: increase your aptitude with one type of task.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.