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Old 05-22-2023, 04:11 AM   #15
Steve Plambeck
 
Join Date: Jun 2019
Default Re: XP Cost for Talents/Spells

Quote:
Originally Posted by hcobb View Post
A: IQ should contribute to memory points at start and on advancement.

A1: Increasing IQ adds memory points, but you can spend flat 500 XPs per memory point if you like.

B: IQ shouldn't have anything to do with memory points at start or on advancement.

C: The current system.

Which do you choose?
A. for sure, given only those choices. It's simple, fair, elegant, and proven to work well over many decades.

That said, I would still prefer a variant on just that, one which would allow all PCs to have a bit more by way of talents. Like spells, there are way more talents to choose from than ever get seen in play.

Quote:
Originally Posted by TippetsTX View Post
TBH, restoring the 'classic' progression scheme is a great solution to the LE problem. It is an elegant, well-balanced and time-tested design. If you go that route, however, I would not recommend attempting to accommodate the LE feature of purchasing talents/spells directly with XP. Stick to the original IQ-increase dependency. It's much cleaner.
Exactly -- no need to muddy the waters.

Honestly, if all we all want is to see everyone having room for a few more talents, we don't need to get all complicated to do it. Go back to the classic scheme just as you say, but with one caveat: instead of memory points is equal to IQ, go with memory points is equal to IQ+x, where x = 2 or 3 or even 5, just so long as it's some consistent fixed number. Problem solved.
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