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#13 |
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Join Date: Dec 2021
Location: Indiana
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Interesting.
I had no idea the discussion would move toward this latest point made. I started simply finding a way to make talents/spells easier to obtain earlier in character development. It progressed into balancing out XP to Attribute cost with XP to Talent/Spell cost at all stages of character development. I don't know if that can be achieved within the current framework but it's worth discussing. I hate to say it but, at this time, I still seem to gravitate toward using the Classic TFT XP to Attribute cost in conjunction with the Legacy TFT allowance of spending XP on Talents/Spells. The only reason that I say this is because I have analyzed several XP to Attribute cost systems and that is what I ended up favoring as a result. However, this discussion adds a different dimension to that analysis that was not fully considered. That is balancing XP to Attribute cost and XP to Talent/Spell cost at all/most stages of character development. |
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