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Old 05-21-2023, 03:34 AM   #12
Steve Plambeck
 
Join Date: Jun 2019
Default Re: XP Cost for Talents/Spells

Quote:
Originally Posted by TippetsTX View Post
Not sure I understand what you mean by this. Which approach are you referring to and how does it equate to a 'tax shelter'?

Just want to make sure I clearly understand the objection.
Perhaps that's not the right metaphor. Just thinking of putting XP into talents and spells as a way of "hiding" your total improvements from the XP-to-Attribute conversion table. If the ever-increasing costs of advancement are viewed like a tax on your total earned XP, you can (under Legacy rules) dodge that tax by putting your XP on talents and spells.

What I meant was to entirely agree with where you said "I wanted the choice between stats and talents to stay (mostly) even at every stage of play. It's OK if both choices get more expensive as PCs advance - that's to be expected - the goal is simply to keep one option from significantly outpacing the other."

I too prefer the costs of everything, not just higher attributes, to increase as you go, but not with the total number of talent going up as painfully slowly as they had in Classic ITL, or the acquisition of talents deferred to a later stage purely because it's more economical in terms of XP costs.
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