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#1 | |
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Join Date: Jun 2022
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Yes.
Quote:
Also I presume you meant "Peshkali" and that your GM (or you if you're the GM) has added Supernatural Weakness: Holy Water to the Peshkali? [EDIT] That is to say, Holy Water as presented in DF/RPG is almost worthless, so adding Supernatural Weakness to demons and other Evil supernaturals is a great idea. Personally I also have it give +1 to +4 in Exorcisms and Esoteric Medicine (Divine) rolls depending on how it's used (from a "dab", like breifly painting a cross on someone's forehead with Holy Water, to liberally splashing half to a full flask around 2-3, to fully drenching someone/washing the wounded fully in it at +4). It's made it go from a "rarely purchased" to even non-Divine powered PCs carry a flask, just in case teh Cleric or Holy Warrior need it. I also allow PCs to purchase the Aspergillum upgrade for maces: Aspergillum: Any mace can be modified so it sprays holy water as it strikes, without losing damage. It must be filled prior to combat, and can hold a single bottle of holy water. After each attack, roll 1d; on a 1 the holy water has been exhausted. It can also be vigorously shaken to sprinkle the holy water over an area. Doing so requires 1d seconds, and spreads the water over an equal number of hexes, completely exhausting the holy water within the Aspergillum. +3 CF Don't ask in what GURPS supplement I found this (probably a Pyramid) I don't remember anymore. [/EDIT] Last edited by mburr0003; 05-19-2023 at 11:45 PM. |
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#2 | |
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Join Date: Aug 2004
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Quote:
Making holy water worthwhile calls for a few tweaks:
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