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Join Date: Dec 2021
Location: Indiana
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Having been playing under the Legacy TFT system for about 1.5 years now, I propose a couple of ideas on the XP cost for talent/spell points. This way of spending XP is new in Legacy as compared to Classic TFT and, I do like it. However, I think that the cost is to high especially when you take into account that we aren't 20 years old and sitting in a game several times per week.
Here's an idea that may have already been discussed on this forum but I would toss it out anyway. Hopefully, it would REALLY promote character development through talents/spell learning. What do you all think? Base the XP cost for talents on the IQ level of the talent. IQ 10 or below cost 200 XP per IQ point. IQ 11 and 12 talents cost 300 XP per point. IQ 13 and above cost 500 XP per point. This isn't too complicated but what I propose below is far more simple. You could simply house rule all talent cost at 200 or 250 XP and be done with it. I think 200-250 XP per talent point is reasonable and it is close to mana point cost for a wizard. I stole a house rule from another GM where the first two talent points spent only cost 250 XP. That could just become the rule across the board and I would be fine with it. I'm not stingy with XP but I don't throw it out like candy either. The end result will be PCs having to look at learning talents/spells earlier in their development as opposed to boosting attributes to 36 or 37 points before even attempting to learn more talents/spells. This aspect of character development will open up sooner and add more fun while not having to balance out play between new and higher attribute PCs. |
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