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Old 05-14-2023, 08:32 PM   #5
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Price for a Universal Talent?

Quote:
Originally Posted by whswhs View Post
If you look at it that way, I might say 20 (for IQ, including Per and Will) +20/5 (for Dexterity) + 10/5 (for Health) = 26, rounded down to 25. I certainly would not let it cost less than IQ; it's more useful than IQ!
Yes. *Maybe*. But really it's "IQ without Will or Perception" (10/level) + "DX without Basic Speed (15/level) + "Health without Basic Speed (5/level)+ Will (5/level) + Perception (5/level) or ... 20/level. You need to break it out into all its parts and not just use the base costs because those include benefits other than skill boosts.

The GURPS Basic Set has a grand total of 277 skills. Of those, 146 of them are IQ-based, 93 of the are DX-based, 12 of them are Per-based, 13 of them are HT-based, and 13 of them are Will-based. At some point the latter three are effectively just "add it for 0 points" thanks to diminishing returns.

Then there is the whole thing where attributes control magic, psi, etc. Is that included? If we look at it as a talent it's just 15/level - the highest you can go without bringing in optional skills. So it could cost that.

Thus 15-20 per level.
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