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#1 |
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Join Date: Mar 2013
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Bricks are supposed to be able to take damage. A lot of damage. Think about the two large bricks in Marvel: the Hulk and the Thing. Buildings falling on them don't bother them.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#2 |
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Join Date: Aug 2007
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They also do huge amounts of damage to the scenery, crashing through multiple feet of reinforced concrete. A RoboCop-level full cyborg is usually stopped by anything more than interior walls.
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Fred Brackin |
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Maybe not Adam Smasher, fairly sure he walks through steel security doors at some point in 2077.
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#4 | |
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Join Date: Mar 2013
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Quote:
The OP's "brick" could be killed with a single shot from a Saturday night special. I think the bare minimum requirements for a brick should be bouncing bullets. Rocky skin is optional.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#5 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Being able to deal with gunfire is more or less a basic requirement for standard supers, no matter what their powers are. It doesn't seem to be a special trait of bricks. On the other hand, streetlevel supers may not be bulletproof. But I might accept a character "with the strength of ten/ordinary men" as a brick in that genre.
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Bill Stoddard I don't think we're in Oz any more. |
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#6 |
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Join Date: Aug 2004
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Bear in mind that T.K. said that he plans to start small and ramp up over the campaign. At the start, a “brick” won't even be bulletproof; he'll be more Captain America than Superman. But as the campaign progresses, he'll become more Superman than Captain America. I wouldn't worry about his notion of “brick” not conforming to yours at the start of the campaign.
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#7 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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#8 |
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Join Date: Aug 2007
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I find that level of power increase improbable but I was more concerned with an apparent lack of understanding of the imbalance between power of Innate Attacks and other Powers v. purchased equipment. A starting "street samurai" can have hundreds of pts worth of Equipment if he had to buy it with cp rather than $.
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Fred Brackin |
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#9 |
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Join Date: Aug 2004
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Agreed. Rather than needing to make powers more expensive, the greater concern is with the point economy resulting in powers not being an attractive option in the first place. There really aren't that many solutions to this, though: you could charge points for the gear, or you could reduce the point cost of the powers to something that's at least theoretically competitive with the equipment: perhaps use the “trading points for cash” option or maybe the “signature gear” Advantage to get a sense for what a reasonable point cost for a power would be.
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| Tags |
| cyberpunk, powers, supers |
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