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Old 05-12-2023, 12:34 PM   #1
DangerousThing
 
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Default Re: [SUPERS] What did not age so well...

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A FirstGEN worldclass Brick would be something along the lines of higher physical stats 14-18 range, DR2-3 max, HPT, HTK+3 max, HTS+3 max, extra HP up to +5, maybe some Strking ST.
Bricks are supposed to be able to take damage. A lot of damage. Think about the two large bricks in Marvel: the Hulk and the Thing. Buildings falling on them don't bother them.
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Old 05-12-2023, 02:04 PM   #2
Fred Brackin
 
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Default Re: [SUPERS] What did not age so well...

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Bricks are supposed to be able to take damage. A lot of damage. Think about the two large bricks in Marvel: the Hulk and the Thing. Buildings falling on them don't bother them.
They also do huge amounts of damage to the scenery, crashing through multiple feet of reinforced concrete. A RoboCop-level full cyborg is usually stopped by anything more than interior walls.
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Old 05-12-2023, 04:04 PM   #3
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Default Re: [SUPERS] What did not age so well...

Maybe not Adam Smasher, fairly sure he walks through steel security doors at some point in 2077.
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Old 05-13-2023, 07:20 AM   #4
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They also do huge amounts of damage to the scenery, crashing through multiple feet of reinforced concrete. A RoboCop-level full cyborg is usually stopped by anything more than interior walls.
I wouldn't think of RoboCop as a brick. He would probably survive being thrown a wall and is resistant to gunfire. He definitely has much more than 3 DR.

The OP's "brick" could be killed with a single shot from a Saturday night special. I think the bare minimum requirements for a brick should be bouncing bullets. Rocky skin is optional.
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Old 05-13-2023, 08:34 AM   #5
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Default Re: [SUPERS] What did not age so well...

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The OP's "brick" could be killed with a single shot from a Saturday night special. I think the bare minimum requirements for a brick should be bouncing bullets. Rocky skin is optional.
I wouldn't say that it's sufficient, though. Consider the Fantastic Four: bullets don't hurt the Human Torch, because he melts them, or Mr. Fantastic, because his elasticity makes them bounce off, and once the Invisible Girl acquired her force field powers, they didn't hurt her either. But the only one I would call a "brick" is the Thing, because of his immense strength.

Being able to deal with gunfire is more or less a basic requirement for standard supers, no matter what their powers are. It doesn't seem to be a special trait of bricks.

On the other hand, streetlevel supers may not be bulletproof. But I might accept a character "with the strength of ten/ordinary men" as a brick in that genre.
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Old 05-14-2023, 07:02 AM   #6
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Default Re: [SUPERS] What did not age so well...

Bear in mind that T.K. said that he plans to start small and ramp up over the campaign. At the start, a “brick” won't even be bulletproof; he'll be more Captain America than Superman. But as the campaign progresses, he'll become more Superman than Captain America. I wouldn't worry about his notion of “brick” not conforming to yours at the start of the campaign.
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Old 05-14-2023, 10:03 AM   #7
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Bear in mind that T.K. said that he plans to start small and ramp up over the campaign. At the start, a “brick” won't even be bulletproof; he'll be more Captain America than Superman. But as the campaign progresses, he'll become more Superman than Captain America. I wouldn't worry about his notion of “brick” not conforming to yours at the start of the campaign.
Thank you. That's a sound point, and one I would have liked to make, but I couldn't figure out how to say it so clearly.
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Old 05-14-2023, 10:45 AM   #8
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Bear in mind that T.K. said that he plans to start small and ramp up over the campaign. .
I find that level of power increase improbable but I was more concerned with an apparent lack of understanding of the imbalance between power of Innate Attacks and other Powers v. purchased equipment. A starting "street samurai" can have hundreds of pts worth of Equipment if he had to buy it with cp rather than $.
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Old 05-14-2023, 10:58 AM   #9
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Agreed. Rather than needing to make powers more expensive, the greater concern is with the point economy resulting in powers not being an attractive option in the first place. There really aren't that many solutions to this, though: you could charge points for the gear, or you could reduce the point cost of the powers to something that's at least theoretically competitive with the equipment: perhaps use the “trading points for cash” option or maybe the “signature gear” Advantage to get a sense for what a reasonable point cost for a power would be.
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