Quote:
Originally Posted by Anthony
Honestly, if you just remove 'critical success prevents making a defense roll' unless the original roll was 3-4 and you could extend the critical range to whatever; it's critical success bypassing defense that makes extended crit range problematic at higher skill levels.
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Yes, but unless you re-do the Crit chart so the great bulk of crits aren't "nothing special happened" crits that don't bypass Defenses aren't worth very much.
In World of D'y'r't we had a magic weapon that raised the crit chance to 7 but we never rolled anything on the chart that was worth the effort of rolling.