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#4 | |
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Join Date: Nov 2013
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Quote:
Thanks for asking! To not spoil much (since some of my players lurk these forums), a quick brief on part of the setting is that 3 BigCorps were pushing cybernetics and "chrome" advancement in their own specialized fields, making the first breakthroughs into TL10, profiting from the arms race caused by selling the new stuff to highest bidders left and right but eventually they all hit a dead-end = the limits on human body support for modifications and "chrome" and energy generation or thermal capacity of materials for guns/equipment. In very general terms, the side effects of the new Tech were so grave for the human body that even for the most degenerate cases it was still unusable, with subjects dying in minutes after implants and similarly serious effects. On the equipment/weaponry side, they could not power it up correctly and no breakthrough on materials that could withstand thermal stress... which basically led to big money and market losses, since the product was basically garbage for practical use. One of these BigCorps then eventually led the next step: "What if the base was just simply better?" What if humans felt less pain, or none at all, or had stronger muscle fibers? That led to a series of events that eventually produced the first individuals with powers in the setting... A FirstGEN worldclass Brick would be something along the lines of higher physical stats 14-18 range, DR2-3 max, HPT, HTK+3 max, HTS+3 max, extra HP up to +5, maybe some Strking ST. So, sorry for the long wind-up, but the idea is that players would start around FirstGEN power level, clearly being above humans but still able to be brought down by armed groups. As character points ramp up, I will scale weaponry accordingly for a bit, but eventually will allow them to simply outscale mundane weaponry and that is fine. |
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| Tags |
| cyberpunk, powers, supers |
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