Re: [SUPERS] What did not age so well...
My more immediate concern would be the tone of the campaign if its combat heavy, particularly the interaction between Super PCs and a Cyberpunk world, in terms of exactly how gun-proof they are.
Lets say they can convinvingly beat a squad of well-armoured rifle-toting corporate enforcers. If thats the case, they will trivialise any lesser threat, which robs danger from more typical "street level" cyberpunk encounters. On the other hand, if they can't face that kind of response, well at some point that is going to happen if they defy the megacorps and it seems a bit lame to have supers defeated by goons with guns.
None of this is a criticism about the campaign setting, its just more where I would focus to begin with. You may already have this figured out of course.
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