Quote:
Originally Posted by sjmdw45
The point is, I think you'll like non-attritional play. It's very natural.
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The actual way most fiction works is by, essentially, dramatic attrition: a significant character usually has to suffer a certain number of dramatic setbacks before being taken out. That doesn't apply to mooks. Now, dramatic setbacks are rarely as bland as hit point loss, though for giant monsters it sometimes really is a wound.
To some degree you can do this in GURPS with plot-tweak powers like luck and serendipity, or by spending xp (or equivalent story points or whatever) for impulse buys, but it's somewhat prone to turning an already somewhat slow combat system into a complete slog.