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Old 05-08-2023, 03:50 PM   #9
mburr0003
 
Join Date: Jun 2022
Default Re: Converting D&D/Other Adventures to DFRPG

Quote:
Originally Posted by restlessgriffin View Post
I'd think dragons should have eyelids and should be able to "block" by blinking.
Can you block something that can pierce your skin by "blinking"? Then the dragon either needs tougher eyelids, or something else going on for that idea.

Quote:
Most have long flexible necks so they should be able to "dodge" just moving their head/necks.
That's already a completely valid way to interpret a Dodge.

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Anyone with a bow becomes the prime target along with magic users since they also have ranged attacks and powerful magic.
Let me tell you the story of the time a green dragon made the mistake of announcing itself, then flying at our party while we were out in the open.

Now, it was used to caravans of quivering, fearful merchants who brought cattle or other gifts for it as payment for crossing it's prairies.

We, however hadn't actually spoken to anyone locally, so we had no idea about this arrangement.

It roared and began flying down towards us from it's lair in the distant mountains (like two miles off). I said, "Hey, DM, please let me know when it's in range for a fireball..."

A few in game minutes pass, GM says, "It's in range".

"I hold."
DM: "Okay..."
"OOC; so it's going to take about say, 6 rounds to get to fire-breathing range..." "Poison cloud, it's a green" "... right, anyway, about 6 rounds. I have 4 fireballs. I don't want it being able to flee when it realizes its error..."

Sure, "geek the Wizard first" is the trope classic for a reason, just make sure you're in range to does so, and not just in range to be disintegrated without being able to return fire.

Quote:
Dragons also have magic...
Not always, but agreed. Baring sjmdw45's advice concerning SM and casting (which is advice that comes up frequently) I'd even allow them to just cast on themselves with "smaller areas", so Shield or Armor spell that only covers their head, or Return Missiles on their eyes, etc.

But, as sjmdw45 also points out, that won't help with anti-magic ammo.

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Why aren't they doing things to blind the opposition with the ranged attacks?
They probably are. But remember this started by mentioning that T-Rexs weren't all that special when facing "Adventurer Level" PCs, because they are pretty good at rapid threat elimination.

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For giants why not use shields? Why not use your arm to shield your eyes?
They can... but even with a shield that's not really "limiting them to attacks of opportunity", the giant still needs to succeed at their block. And even if the Scout has to declare Waits... you aren't removing their "if it has eyes, it dies" ability.

Unless the giant claps an arm over their eyes and fights blindly, which, yeah, sure I've built blind cave trolls and ogres this way for a reason.


Basically, if there is a good Scout in the party (or Swishypokler, or highly skilled anything poker), If It Has Eyes (or Vitals) It Dies. So... just go into fights expecting this and prepare.

And as Douglas said, sometimes "horde" is better than "One BBEG". The difference is in D&D there really isn't an easy way to bypass AC and then do tremendous amounts of bonus damage, GURPS there often is (unless you build for it not be easy or even existent). So be ready to see it.
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