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Join Date: Jun 2022
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Now, it was used to caravans of quivering, fearful merchants who brought cattle or other gifts for it as payment for crossing it's prairies. We, however hadn't actually spoken to anyone locally, so we had no idea about this arrangement. It roared and began flying down towards us from it's lair in the distant mountains (like two miles off). I said, "Hey, DM, please let me know when it's in range for a fireball..." A few in game minutes pass, GM says, "It's in range". "I hold." DM: "Okay..." "OOC; so it's going to take about say, 6 rounds to get to fire-breathing range..." "Poison cloud, it's a green" "... right, anyway, about 6 rounds. I have 4 fireballs. I don't want it being able to flee when it realizes its error..." Sure, "geek the Wizard first" is the trope classic for a reason, just make sure you're in range to does so, and not just in range to be disintegrated without being able to return fire. Quote:
But, as sjmdw45 also points out, that won't help with anti-magic ammo. Quote:
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Unless the giant claps an arm over their eyes and fights blindly, which, yeah, sure I've built blind cave trolls and ogres this way for a reason. Basically, if there is a good Scout in the party (or Swishypokler, or highly skilled anything poker), If It Has Eyes (or Vitals) It Dies. So... just go into fights expecting this and prepare. And as Douglas said, sometimes "horde" is better than "One BBEG". The difference is in D&D there really isn't an easy way to bypass AC and then do tremendous amounts of bonus damage, GURPS there often is (unless you build for it not be easy or even existent). So be ready to see it. |
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