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Old 05-07-2023, 09:18 PM   #4
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Converting D&D/Other Adventures to DFRPG

Quote:
Originally Posted by restlessgriffin View Post
I'd think if they start close in GURPS it would be really hard to get off a shot and if you miss you'd be dino food. At least if we're talking T-rex or Raptor or other big carnivor. Also if there's more than one, big problem.
I don't know how much DFRPG you have actually played, but I actually ran a group of four through parts of the Isle of Dread. And my experience was that tbrigg's Scout could reliably eye-shot a dinosaur every other second (or faster) at close range, or put bodkins into the vitals at the same rate at longer ranges. Normal dinosaurs that started more than 2 seconds of movement away died before they made contact. 3 velociraptors, starting 20 yards away, was 1 velociraptor when it made it to the half-ogre knight and he could handle it in a 1 on 1 fight.

Combat scales differently between GURPS and D&D. Hordes of weak things are stronger in GURPS than they are in D&D, and a single foe with a lot of strength and toughness is generally weaker - there are exceptions like Electric Floating Jellies, Sword-Armor Golems, or Watchers at the End of Time. But those are powerful single combatants because they have a variety of good defenses on GURPS terms, not because they have a lot of HP.
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Last edited by mlangsdorf; 05-11-2023 at 04:42 PM.
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