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#16 |
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Join Date: Aug 2004
Location: Buffalo, NY- the weak live elsewhere!
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I planned to offer Extended Criticals as an Enhancement to TBaM/WM, Talents, and other Advantages that affect "mundane" skills, in a Supers campaign that unfortunately never happened. It seemed like a good way to boost the super-normals while still keeping them grounded in reality. I never decided what the cost would be, though. What do you think a fair cost would be?
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| Tags |
| critical hit table, gurps 3e, gurps 4e, house rules, martial art |
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