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Old 05-05-2023, 09:47 PM   #16
Rendu
 
Join Date: Aug 2004
Location: Buffalo, NY- the weak live elsewhere!
Default Re: 3e Extended Critical in 4e - what would break?

I planned to offer Extended Criticals as an Enhancement to TBaM/WM, Talents, and other Advantages that affect "mundane" skills, in a Supers campaign that unfortunately never happened. It seemed like a good way to boost the super-normals while still keeping them grounded in reality. I never decided what the cost would be, though. What do you think a fair cost would be?
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critical hit table, gurps 3e, gurps 4e, house rules, martial art


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