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#8 | ||
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Join Date: Jan 2018
Location: Sydney, Australia
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Quote:
If the costs were (1.5, 1.5) that might be playable. I tried a generalist class. Fighters were (1, 3) and wizards were (2, 1), setting generalist to (1.25, 1.25) gave a reasonable range in the middle where it was the preferred option. But the rounding was a pain. I also wrote a Druid class which could buy some spells and talents at normal price and the rest were doubled. But listing which spells and talents was too much trouble. Then I tried splitting up the spells and talents into colleges and letting people choose which ones they got cheap. I even looked at weird nonlinear envelope functions but thankfully got therapy before I did anything for which I could be prosecuted. I think abolishing the distinction and going to (1, 1) for all characters is very likely better than any of these. I've played in a game like that but the characters were practically superheroes for other reasons as well so I'm not sure how it would work for a 32 point start. Quote:
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