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#2 |
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Join Date: Jun 2022
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Honestly, depends.
If everything goes wrong, few to none save versus the Evil Runes, Rune damage rolls higher than average, no one figures out how to fight a Peshkali, zombies get involved, everyone gets cursed by the altar... it's definitely a party wipe. However, from what I've seen the trap tends to deal low damage (average is 7-8, if it isn't resisted), some GMs even allow it to be disarmed*, the zombies rarely get involved in the mini-Boss fight... but the Peshkali does tend to be a tough fight, especially if it knocks PCs into the altar to curse them. Not as oddly brutal as the later Siege Beast can be, but the Peskali is a mini-boss for a reason. If your PCs have a super rough time with the Close Combat fights earlier (spiders and rats), maybe consider reducing damage by a d6 for the trap and Peshkali (so 2d-2 for both). And if the Peshkali fight is then going too easily, the demon could always burst the false wall and invite the zeds in to help spice it up. * I'd say use Hazardous Materials to back up Trap (Disarm), but that's just me trying to give the Wizard skills some usage. |
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