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Old 05-03-2023, 09:59 PM   #4
occam's spork
 
Join Date: Nov 2007
Location: Greater Boston
Default Re: Armor DX penalty and "point and shoot" weapons

Quote:
Originally Posted by phiwum View Post
Occam, you have a point that armor wouldn't have the same effect on crossbows or guns as other weapons (or at least I assume). But I try to keep the game reasonably simple and personally don't fuss about things like that.

I only fuss about really important things, like how many blood hawks can fit into a hex.

If you do change the effects of armor on crossbows and guns, you may find a glut of crossbows and guns in your games. It will kinda change the balance.
I had wondered about that, but the slow ready period of such weapons might counter that, no? Then again, it does give a plate armored character an advantage for their first attack; they get to shoot, then drop the gun/crossbow and advance, gaining the armor bonus while they blast away. Kind of like the alien troopers in Krull.

And I agree, it's the obvious fiduciary responsibility of the GM to know how many blood hawks fit in a hex.
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