Re: Calculating "Power Level" or "Combat Score" in GURPS
Quote:
Originally Posted by Talonos
One of my players in an Isekai-style campaign asked for the ability to see the "power level" of his foes. I warned him that it would be misleading, often inaccurate, would not take into account specific tactical implications, etc, and he said he was fine with that; he liked the story prospects of sometimes having the power levels be misleading. So I use the guidelines under "it's a threat", from the aforementioned pyramid magazine.
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That's beautiful! XD
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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