Quote:
Originally Posted by Talonos
If they find out and object to healing's inclusion in the threat formula, my planned response is: "If healing's not a threat, then why do people always try to take out the healers first?" ;)
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Healing is
absolutely a threat - heck, most MMO's beyond the earlier ones have healing generate aggro (the variable that's used to determine who in the party a given enemy prioritizes attacking) at a pretty high rate - and importantly it applies to all the enemies. A blaster-type spamming damaging area effects and a healer generate aggro at fairly comparable rates IIRC. Also, considering CER includes defenses, healing would certainly be accounted for there - healing spells and Regeneration fill similar niches, so if one gives a boost to CER, the other absolutely should as well. Further question - do you give them a straight numerical value ("The orc has a CER/Threat Rating of 67"), or is it more comparative ("The orc seems to be more dangerous than you, but less dangerous than your healer")? I can see room for both - although in the latter case I might be inclined to steal the color-coding from
City of Heroes and similar (in CoH, enemies who are 4 or more levels below you are dark gray, those who are 3 below are light gray, 2 below are green, 1 below are blue, equal are white, 1 above are yellow, 2 above are orange, 3 above are red, and 4+ above are purple; there's also an adjustment for rank, with underlings being at -1, minions at +0, lieutenants at +1, bosses at +2, and supervillains at +5).