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Join Date: Jul 2013
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I was wondering about the cost of a disadvantage everyone in a setting had. If everyone has it would they get the points for it?
More precisely, I'm useing Sorcery, and in the setting anyone can learn magic, but all spells require a roll to cast (some need a second roll to aim is sometimes needed, I usually give the discount on these rolls). I'm leery of double dipping, and universally applied power modifiers pose something of a problem. What would you do? Thanks
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My GURPS Blog: https://omniversalmess.blogspot.com/ |
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| Tags |
| magic as powers, sorcery |
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