Quote:
Originally Posted by Rupert
Even the 1200 point PCs in my 'Traveller' game haven't got to that point yet. I think their highest skill is 32 or 34. That was the point where it finally dawned on the player that their marginal returns on skill increases was getting pretty low. In my opinion that point had been reached in the mid-20s.
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I could see the value of such a level in Ship's Gunnery(Lasers). You could hit pirates well before they could hit you.
Planetary terrain would keep you from having line of sight on enemies at even much lower Skill levels.