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#8 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
If you have skill 25 and TbaM, you can make four attacks at 16, with a 32.3% chance of getting a critical, much better than the 25.9% chance of rolling 8- on a single attack. If you want to get criticals in combat, making as many attacks as possible at 16 is the way to do it. I created a different house rule for skill rolls. You get to critical on a 6 with skill 16, a 7 with skill 27, a 8 with skill 38, and a 9 with skill 49. That's reasonably easy to remember and costs [44] for each increment to critical chances. Effective skill 27 is a level that gifted semi-realistic humans can reach, with the right talents and careful collection of conditional bonuses. 38 is the province of demi-gods.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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| Tags |
| critical hit table, gurps 3e, gurps 4e, house rules, martial art |
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