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Join Date: Aug 2004
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The Armanen Order commands some psionicists and mystics, sure. It's also weak enough that it has to actually hide from the German government, and the power-users aren't (apparently) running the Order. There might be some members who resist joining with the Condor, but I doubt it's really all that effective.
After the Condor Group merges with/takes over the Armanen Order, the only obvious place for there to be a speedbump is if the Reich-5 Japanese have their own occult mystics who are good enough that Japan can't be subverted by the Condor.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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#2 |
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Join Date: Jun 2017
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To be honest, I want The Secret to blow up and shift the setting over to "alternate timeline Star Trek".
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Pronoun: "They/She" |
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#3 |
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Join Date: Dec 2007
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#4 | |
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Join Date: Jun 2017
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I simply don't find the tension of keeping the Secret and any Homeline hand-wringing about it satisfying, barring Homeline being a misguided villain. I'd prefer a setting where there was a lot more equality in parachronics so the default playstyle didn't feel like haughty "You are not ready" aliens. That's just my preference, not an objective statement.
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Pronoun: "They/She" |
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#5 |
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Join Date: Aug 2004
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The Enslave spell is a potentially useful tool, but why in the world would magical conspirators trying to subvert governments rely on it alone? Other tactics when you have wizards and your target society is non-magical include:
1) Magically-backed psychological influence -- people who don't know about magic are likely to rationalize the message from a Dream Sending as their own subconscious, the Loyalty they felt was a emotion of natural origin, etc. 2) Blackmail, through information discovered by magic or for actions compelled by temporary forms of mind control. 3) Bribery -- what's an annual Youth potion imported from Merlin worth, anyway? 4) Assassination -- when the targets have no magical defenses, how hard are they to kill by magic? (For one crude example, Teleport Other a hand grenade into their car as they're going to work.) I mean, really, there are just too many buttons to press for it to be hard for Condor to integrate itself into the Reich-5 senior leadership. And it's not like there's going to be mass institutional resistance to any likely Condor Group agenda; everybody from the middle ranks on down isn't going to particularly care that there's been a bit of shuffle at the top, followed by a few secret projects. The orders to go forth and conquer a bunch of parallel worlds are going to be surprising as a factual matter, but after a moment of shock, it'll be the obvious thing to do.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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#6 | |
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Join Date: Jun 2006
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I've often thought it exists simply because Piper had this idea about explaining flying saucers, but it needed a reason the people with the saucers had to keep them [secret], so... they just do. It does lend itself well to "police" style stories, which is the original idea of the setting, a variant of the Time Police.
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-- MA Lloyd Last edited by malloyd; 04-28-2023 at 12:12 AM. |
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#7 | |
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Join Date: Dec 2007
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#8 |
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Join Date: Jun 2017
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Neat. Interesting to know.
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Pronoun: "They/She" |
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#9 | |
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Join Date: Apr 2020
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#10 | |
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Join Date: Jun 2013
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As already alluded to in the thread, there's also the Doylist explanation - the whole point of the Infinite Worlds setting is having characters playing in different timelines, and the Secret keeps those timelines as they are expected to be, rather than how they would be with known time-travelers roaming about. There's also the fact that time travel stories almost always involve some element of needing to keep one's nature as a time traveler secret (to avoid disrupting the timeline, to avoid getting thrown into a mental institution or burned as a witch, etc), so IW includes a built-in explanation for why you've got to do that even when it's alternate timelines rather than your own. All that said, a setting where there are a massive number of time-traveling factions (possibly with varying degrees of maintaining some form of the Secret, akin to ST's Prime Directive) could certainly be interesting.
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GURPS Overhaul |
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