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Old 04-25-2023, 02:05 PM   #1
hal
 
Join Date: Aug 2004
Default Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition

Been away for vacation and am back - will look into what goes into a Hypervelocity 9mm round in order to get a given damage value based upon:

a) a given bullet mass
b) a given velocity range

Will likely do this sometime tomorrow...

but just to give you an idea...

9mm 124 grain bullet with a velocity of 1140 feet per second - results in a GURPS 4e damage rating of 2d6+1 based on the spreadsheet.

Were we to get its muzzle velocity to 3240 feet per second, its damage would be 7d+1. At those speeds, you may see its accuracy improve a little over that of ordinary bullet rounds.
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Old 04-25-2023, 09:31 PM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition

Quote:
Originally Posted by hal View Post
. At those speeds, you may see its accuracy improve a little over that of ordinary bullet rounds.
Real world things maybe Gurps 4e stat ACC, no. 4e ACC is almost totally determined in 4e by gun format (pistol/rifle/etc). In 3e yes ACC was derived from range in 3e.
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