Quote:
Originally Posted by TippetsTX
Like David ( https://forums.sjgames.com/showpost....34&postcount=3) part of my problem is with the TOUGHNESS moniker... to me the talent should represent the whole spectrum of defensive training, from hit avoidance to 'rolling with a punch' to body hardening techniques.
In my game, then, TOUGHNESS is replaced by three increasingly potent talents... DEFENSIVE TRAINING, DEFENSIVE EXPERTISE and DEFENSIVE MASTERY.
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Isn't this more or less how the talent works now? Except you have three levels instead of two, and I'm guessing the prerequisite is based on ST+DX+IQ rather than ST and a little IQ. It doesn't seem to be a natural way to represent the difference between rolling with a punch and shrugging off a blow.
In principle I would like to see a difference in effect between DX- and ST-based defences, like DX-based defences work well against slower attackers, but I'm not sure how.