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Old 04-25-2023, 07:32 AM   #5
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Hey tough guy!

Quote:
Originally Posted by TippetsTX View Post
Like David (https://forums.sjgames.com/showpost....34&postcount=3) part of my problem is with the TOUGHNESS moniker... to me the talent should represent the whole spectrum of defensive training, from hit avoidance to 'rolling with a punch' to body hardening techniques.
In my game, then, TOUGHNESS is replaced by three increasingly potent talents... DEFENSIVE TRAINING, DEFENSIVE EXPERTISE and DEFENSIVE MASTERY.
Isn't this more or less how the talent works now? Except you have three levels instead of two, and I'm guessing the prerequisite is based on ST+DX+IQ rather than ST and a little IQ. It doesn't seem to be a natural way to represent the difference between rolling with a punch and shrugging off a blow.

In principle I would like to see a difference in effect between DX- and ST-based defences, like DX-based defences work well against slower attackers, but I'm not sure how.

Last edited by David Bofinger; 04-25-2023 at 07:33 AM. Reason: more correct thought
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