Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-23-2023, 03:20 PM   #5
Silverblade
 
Join Date: Nov 2004
Location: Germany
Default Re: Lesser and Greater Magic

Quote:
Originally Posted by RGTraynor View Post
That aside, the upshot of what you're presenting is to nerf wizards. If I'm suddenly going to have to pay 60 CP instead of 30 to start a guy out with Magery/3, then what's my incentive for playing a mage at all?
The additional 30 points - which would turn into a type of Sorcerous Empowerment 3 [30] - Improvise Sorcery spells up to level 3, or "hardcore improvise" Sorcery spells up to a cost of 30. At Magery 3 also unlock the ability of "Variable Energy Access" from Thaumatology, you can either use personal FP/Energy Reserve or add it to your tally using Threshold Casting, although with a drawback of "add 1d6 (2d6/3d6) to your tally on top of the full spell cost.
Silverblade is offline   Reply With Quote
 

Tags
campaign design, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.