Quote:
Originally Posted by RGTraynor
That aside, the upshot of what you're presenting is to nerf wizards. If I'm suddenly going to have to pay 60 CP instead of 30 to start a guy out with Magery/3, then what's my incentive for playing a mage at all?
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The additional 30 points - which would turn into a type of Sorcerous Empowerment 3 [30] - Improvise Sorcery spells up to level 3, or "hardcore improvise" Sorcery spells up to a cost of 30. At Magery 3 also unlock the ability of "Variable Energy Access" from Thaumatology, you can either use personal FP/Energy Reserve
or add it to your tally using Threshold Casting, although with a drawback of "add 1d6 (2d6/3d6) to your tally
on top of the full spell cost.