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#4 |
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Join Date: Aug 2004
Location: Pioneer Valley
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I introduced the concept of Threshold Magic to my players as soon as S. John first published it in the GURPS APA to which we both belonged. It certainly satisfies the literary trope of the mage saying "Yes, I can stop them ... at a price."
In the thirty years since, to a man, they have refused to touch it. No one thinks the risk is worth the payoff. That aside, the upshot of what you're presenting is to nerf wizards. If I'm suddenly going to have to pay 60 CP instead of 30 to start a guy out with Magery/3, then what's my incentive for playing a mage at all?
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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| Tags |
| campaign design, thaumatology |
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