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Old 04-23-2023, 11:07 AM   #18
The_Ryujin
 
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Join Date: Jul 2012
Location: A crappy state called Illinois
Default Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition

3× is kinda crazy, like TL 10 ETC might justify 1.5×. 3 times the damage from boosted velocity means that the bullet is traveling 9 times faster! Now if you want to get crazy you can say that HV ammo is as good as 1st gen ETC ammo (1.25× damage under the current draft and fits my research) and treat them as APFSDSDU rounds. APFSDSDU gives a AD (2) and boosts damage by 1.7× (from a combination of higher muzzle velocity, density and lower crosssectional area) and doubles range but reduces pieing damage by 1 step. I'd also have HV ammo worsen Malf. by two steps unless the gun is designed to fire them (maybe 1.5× cost).

Let's take a 9mm round fired by an Uzi which is 3d-1 which averages 9.5 pts of basic damage. This becomes 9.5 × 1.25 × 1.7 or ~20.2 pts (!) which translates into 6d-1 (2) pi-. With this HV 5.56mm will become 10d+2 (2) pi-. This will give you a nice cinematic HV feel.
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