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Old 04-23-2023, 09:46 AM   #15
The_Ryujin
 
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Join Date: Jul 2012
Location: A crappy state called Illinois
Default Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition

Yeah, Space battle's calcs tend to be kinda nonsense. If I recalled they tried to make the claim that the VTOL attackers were launching something around 5kt missiles at the 3rd angel in Evangelion back in the day based on diameter if the super simple sphere explosions the show used, failing to take into account not only how abstract they were rendered kinda made realistic calculations moot but the fact the small town the missiles were being set off over wasn't being affected all that much even by the missiles that went off near ground level. Common sense also kinda overwrites the idea they were spamming nukes as a first response heh.

And that's a key take away, even in a fairly realistic movie like 1995 Ghost in the Shell, the director is going to use visual short hand to get information across to the audience even if they have to cheat a little if it gets the point across better. How to let the audience know the bag guy loaded some spicy bois into his gun without telling them? Show the bad guy brace as hard as he can and barely not get pushed by by the recoil. Even if it doesn't make sense in reality, it gets the point across to an audience who might not be physics majors or gun nerds. HV ammo in the manga wasn't a super weapon, in fact the term HV is a US translation, they were just called overpower round (i.e hot loaded) in Japanese
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