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Old 04-23-2023, 12:25 AM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition

Quote:
Originally Posted by GURPS Fox View Post
G

This is odd, for Spacebattles (which has a tendency to analyze stuff like this until its an atomized dead horse) calculated (including the static friction co-efficient of rubber on wet concrete as the stand-in for sneakers on wet concrete) that to push a full-borg (which is implied in-verse as increasing one's weight by double) a foot requires roughly double the force of a 7.62NATO round, for a 9mm machine pistol. HV ammo is incredibly hot by all modern standards.
To e a little less technical about it but to look at firearms history we see that recoil is heavily dependent on gun weight.

To handle the recoil of a .30 caliber rifle cartridge takes the weight of a BAR (17 to 22 lbs empty depending on model). When they first tested the much lighter M14 (10.9 lbs empty) on full auto from a standing position the recoil left the gun vibrating very heavily (high Gurps Rcl) and the user walking backwards. The very similar FN-FAL couldn't be comtrolled from a standing unbraced position and historically such weapons were not used full auto in such a manner.

That might already be something like our cyborg skid but if you put rounds of that power in an 8.8 lb Uzi things would obviously be even worse. It would at least cancel out the effects of the cyborg weight and ST increase.
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