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Old 04-21-2023, 03:55 PM   #22
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Realistic Human DR

Quote:
Originally Posted by Polydamas View Post
"Medical / paramedic / rescue drama" is a valid genre of TV, it might work for tabletop games. Just need someone with the right hobby or day job to write the supplement!

OTOH, there are reasons why fantasies often start by adding better-than-our-world healing powers. And MASH, Gray's Anatomy, Flashpoint, House, etc. rarely go into detail about how to manage common injuries. Plots are built around rare conditions or problemsolving.
In rescue drama, I'd expect the actual treatment of common injuries beyond stabilization for transport to not be a plot point. You get them to a hospital, the rest of their care is out of scope for the rescuer!

And a lot of the reason for fantasies needing super-healing decreases when the injuries are on NPCs for whom a hospitalized recovery is a perfectly fine chapter, as opposed to PCs who are supposed to be in the main action rather than sidelined.
Quote:
Originally Posted by Pursuivant View Post
As an RPG, unless you're running a one-shot game or mini-campaign, you need something which allows characters to be proactive rather than waiting for problems to come to them.
Not entirely sure that's true...
Quote:
Originally Posted by Pursuivant View Post
Most MMA or similar full-contact fights, which are the closest thing our culture has to legal unarmed combat, are far shorter affairs with one fighter being knocked out or otherwise decisively defeated within a few minutes. They track far more closely to GURPS combat.
Maybe more closely, but a few minutes is incredibly long by the standards of GURPS combat. A single minute is incredibly long by the standards of GURPS combat.
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Last edited by Ulzgoroth; 04-21-2023 at 04:02 PM.
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combat, damage resistance, telegraphic attack

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