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Old 04-20-2023, 08:02 PM   #25
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Realistic Human DR

Quote:
Originally Posted by Varyon View Post
That... is an excellent point. In a campaign with a more medical focus, distinctions beyond "wounded and treatable with first aid vs mortally wounded and requiring surgery" are going to be rather important. Do you have the tools you need for an emergency tracheotomy, or will you need to improvise some? The patient has a severe burn, how are you going to keep their fluids up while they're leaking plasma? This soldier has a severed femoral artery and spiral fracture of the femur - how are you going to keep them alive and make sure they can walk again when this is over?

And, honestly, under that light? A lot of the rules I disliked from Bio Tech for being overly harsh make a lot more sense.
"Medical / paramedic / rescue drama" is a valid genre of TV, it might work for tabletop games. Just need someone with the right hobby or day job to write the supplement!

OTOH, there are reasons why fantasies often start by adding better-than-our-world healing powers. And MASH, Gray's Anatomy, Flashpoint, House, etc. rarely go into detail about how to manage common injuries. Plots are built around rare conditions or problemsolving.
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