Quote:
Originally Posted by Pursuivant
Really detailed injury rules aren't for combat, they're for healers and rescuers. In a combat-focused game nobody cares if some NPC dies from an embolism brought on by tension pneumothorax or if they might be potentially crippled for life if a spinal fracture is mishandled, but in a game which focuses on first responders or healers that sort of detail matters.
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That... is an
excellent point. In a campaign with a more medical focus, distinctions beyond "wounded and treatable with first aid vs mortally wounded and requiring surgery" are going to be rather important. Do you have the tools you need for an emergency tracheotomy, or will you need to improvise some? The patient has a severe burn, how are you going to keep their fluids up while they're leaking plasma? This soldier has a severed femoral artery and spiral fracture of the femur - how are you going to keep them alive and make sure they can walk again when this is over?
And, honestly, under that light? A lot of the rules I disliked from
Bio Tech for being overly harsh make a
lot more sense.