Quote:
Originally Posted by Polydamas
Characters working around a disability or injury can be good for stories, but "an hour after the fight you just die from internal bleeding you did not notice" or "a month after the fight you die of the infection after three weeks of bedridden agony" is usually less satisfying.
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Really detailed injury rules aren't for combat, they're for healers and rescuers. In a combat-focused game nobody cares if some NPC dies from an embolism brought on by tension pneumothorax or if they might be potentially crippled for life if a spinal fracture is mishandled, but in a game which focuses on first responders or healers that sort of detail matters.