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Old 04-20-2023, 03:38 AM   #13
mr beer
 
Join Date: Mar 2013
Default Re: we want more denizens!!!

Quote:
Originally Posted by Christopher R. Rice View Post
I'd jooze it up by giving them some stuff from MH Power-Ups 1 myself. Powers to do do aura effects to allies, better holy damage, even better Heroic Feats, supernatural offensive and defensive stuff, and so on. I'd consider a perk/optional rule/something that collapses the need for like 3 skills to know stuff about demons and undead. There is a lot that could be done.
I experimented with adding these:

The Paladin may use a Ready maneuver to switch on an Aura which protects everyone he desires within 4 yards as follows. Only one Aura can be used at a time.

Aura of Courage (Fearlessness, Area Effect 4 yards +100%, Affects Others +50%, Force Field +20%, Holy -10%, Selective Area +20%, Switchable +10%, +190%) [6/level to a maximum of 5 levels].

Aura of Protection (Damage Resistance, Area Effect 4 yards +100%, Affects Others +50%, Force Field +20%, Holy -10%, Selective Area +20%, Switchable +10%, +190%) [15/level to a maximum of 2 levels].

Aura of Resistance (Magic Resistance, Area Effect 4 yards +100%, Affects Others +50%, Force Field +20%, Holy -10%, Selective Area +20%, Switchable +10%, +190%) [6/level to a maximum of 5 levels].


Probably it needs some sort of Fatigue cost to activate and maintain though.
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