Quote:
Originally Posted by sjmdw45
That doesn't follow. If you give Holy Warriors access to Weapon Master, they will already be supreme when combating undead and demons.
That they are not supreme without it is not evidence that new advantages need to be created. They just need better access to existing advantages. Heroic Grace for example becomes LOTS better if you've got Weapon Master, not to mention Peter's revised Higher Purpose. Say hello to three attacks at 4d+20!
P.S. That's a fairly typical result, not a theoretical maximum. Maximum with a half-ogre Holy Warrior at ST 24 + Contingency Casting (Might IV) + Contingency Casting (Flaming Weapon) + Striking ST 2 + Weapon Master (greatsword) + a very fine greatsword + Heroic Grace (2d6 ST that rolls a +7) + Higher Purpose 3 (Peter's version, gives +3 to every die rolled)...
That's effective ST 24+4+2+7 (37). Sw+5 damage is 6d+7. Total damage per hit: 6d+37 cut + 2 burning. (58 cut + 2.) That's high enough to give you a good chance to kill a Grimmdar in single combat!!!
4d+20 is not a maximum, just an illustration of a fairly typical damage output assuming access to Weapon Master and revised Higher Purpose. Holy Warriors don't lack cool ways to spend extra points they get beyond that.
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Holy Warriors shouldn't be better than knights at fight anything but undead/demons. And there they should crazy shine on.