Quote:
Originally Posted by mburr0003
I mean, you did refactor the Loadout and make notes right? So you don't have to keep doing it every time. (I think someone actually did that, like t-bone or Charles Saeger or someone, and then put the modified numbers in a blog post?)
|
Yes, Charles' post was linked upthread:
http://gurpshexytime.blogspot.com/20...-for-df13.html
Quote:
Originally Posted by restlessgriffin
D&D 5e is the most popular TTRPG. It is in fantasy genre. It has the largest market share and it isn't even close. So when folks want to consider a different game to replace D&D, it would be nice to be able to recommend DFRPG. Unlike GURPS Basic + DF, DFRPG is a stand alone game. But it's rather limited. Of course, you can somewhat easily use stuff from DF for DFRPG. The easier it is to use things the easier it is to recommend DFRPG.
|
Low-Tech and its supplements are even easier to use with DFRPG than most DF supplements are, because unlike DF supplements they don't require modifying profession templates--they just offer new equipment to buy and new rules. Ditto Martial Arts.
It's the high tech stuff and certain spells like Zombie and Teleport alternate magic systems that you want to be careful to keep out of your dungeon crawling--unless you want them in--but I would encourage you to buy Martial Arts and Low Tech. You don't have to use every optional rule in them (it's literally impossible to use every optional rule because some of them are mutually exclusive) but they are fantastic and 100% DFRPG-compatible. You'll probably enjoy the new weapons and fighting techniques especially.
DFRPG Low-Tech and DF Low Tech would both be the exact same book as GURPS Low Tech.