Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-17-2023, 09:57 AM   #11
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: we want more denizens!!!

Quote:
Originally Posted by mburr0003 View Post
Druids have needed very heavy lifting on my part ot make them attractive and Holy Warriors if limited to what's in print get stale fast and then either quickly become 2nd rate Knights or 2nd rate Clerics, when they should be their own thing.
Druids already are "their own thing", it's just that their own thing is all about wilderness adventuring, which isn't something every group does. Unless you're talking about the niche invasion they suffered in DF 7: Clerics.

Quote:
Originally Posted by Dammann View Post
I’ve really liked the slow build toward a hidden pirate adventuring squad in the denizens line, and a sea Druid sounds wicked cool.
I feel like as-written Druids would already be pretty damn useful to a pirate crew, especially with their weather magic. Though they should have an option to shift points from Herb Lore, Naturalist, and the like to nautical skills for exactly this reason.
__________________
Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest

Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name.
Michael Thayne is offline   Reply With Quote
 

Tags
denizens, dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.