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Originally Posted by mburr0003
Druids have needed very heavy lifting on my part ot make them attractive and Holy Warriors if limited to what's in print get stale fast and then either quickly become 2nd rate Knights or 2nd rate Clerics, when they should be their own thing.
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Druids already are "their own thing", it's just that their own thing is all about wilderness adventuring, which isn't something every group does. Unless you're talking about the niche invasion they suffered in DF 7: Clerics.
Quote:
Originally Posted by Dammann
I’ve really liked the slow build toward a hidden pirate adventuring squad in the denizens line, and a sea Druid sounds wicked cool.
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I feel like as-written Druids would already be pretty damn useful to a pirate crew, especially with their weather magic. Though they should have an option to shift points from Herb Lore, Naturalist, and the like to nautical skills for exactly this reason.