Quote:
Originally Posted by Christopher R. Rice
When I was running DF actively I must have wrote 30,000 or 40,000 words worth of new material for holy warriors, bards, druids, and knights. Just absolute gobs of random stuff for my players to expand their options. If I were to write another Denizens book it would probably be for either bards or holy warriors - probably the latter. Holy warriors are so *neat* in the idiom of dungeon fantasy, but so mechanically boring in GURPS Dungeon Fantasy. There needs to be more that they can do. The cleric should not effectively be a better holy warrior with the right traits than the holy warrior itself and right now that's sort of the case.
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So much this. (Emphasis mine.)
A minimal fix is to give the Holy Warrior access to Weapon Master (Swords, or weapon of choice) to differentiate them from clerics. That, plus their existing access to Extra Attack and Magic Resistance which Clerics do not get, plus Peter's fix to Higher Purpose (allowing it to apply per-damage-die)... I think that's about right to give Holy Warrior a distinct niche.
Holy Warrior-specific Holy Avenger swords wouldn't hurt though.