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Old 04-15-2023, 09:07 PM   #11
jason taylor
 
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Banestorm - Djinn Lands

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Originally Posted by Outlaw View Post
I considered posting in this thread but this is not specifically about mapping so...

Not harping on the writers, but, the Djinn Lands don't appeal to me at all.

I've considered multiple options from coastal jungle, desolate rocky badlands, and a Feyworld type landscape. Has anyone else replaced this area or had thoughts about what it could be replaced with?
It doesn't really appeal to me. I think it was to one dimensional. The ghosts possessing mortals might do for one thing in there, but not for the main population. I think it should be a generic place of mystery with several ideas.

By comparison we don't know what is in the Lost Woods except the evil tree (how do we know about that). It is better that way.
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Old 04-15-2023, 09:45 PM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Banestorm - Djinn Lands

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Originally Posted by jason taylor View Post
I The ghosts possessing mortals might do for one thing in there,.
I found that bit too fiddly. If there was to be one answer it should be a simple and broad one easily stated and understood.

"Secret of gaining Magery 4+" might have done and it could have been "Usable in High Mana Only" for anyone worried about setting balance.
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