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Originally Posted by johndallman
The only DF character I've played is a Knight, and it isn't boring if you're the only specialist hand-to-hand combatant. The need to manage positions and tactics keeps me rather busy. I suspect the denizens supplement for Knights should have a lot on tactics, and on optimising character development for different tactical styles.
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Don't get me wrong. I agree that the role is anything but boring, especially if you don't have a swashbuckler and a barbarian stealing your spotlight, but the template and power-ups are rather plain. I had a quick look at the Career Guide just now and found some more power-ups in Pyramid 3/61 and those are MUCH more interesting and atmospheric. Still, a separate volume would be much appreciated and your suggestions are spot on. Some more variants for starting templates would also be nice and the knight is one of the characters for whom load-outs matter a lot.
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Originally Posted by Christopher R. Rice
When I was running DF actively I must have wrote 30,000 or 40,000 words worth of new material for holy warriors, bards, druids, and knights. Just absolute gobs of random stuff for my players to expand their options. If I were to write another Denizens book it would probably be for either bards or holy warriors [/snip]
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Definitely go with Holy Warriors then! Bards do have a lot of neat stuff already (horribly overpriced, but that can be solved by converting to multiplicative modifiers) and while Holy Warriors do get some atmospheric stuff and extra abilities in DF 7: Clerics, you are right that mechanically they are kinda boring. Maybe tying in something special like a slowly regenerating energy reserve to power some of the abilities might help?
Quote:
Originally Posted by Christopher R. Rice
(I am also thrilled that folks have liked GURPS Dungeon Fantasy Denizens: Thieves as much as they seem too. It's been like 90% positive reviews and that makes me extremely happy. Thank you all so much. ^_^)
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Where are those dastardly 10% non-positive reviewers? I can't see them - they must be hiding in the shadows! Seems like they gained something after all!