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Old 04-02-2023, 01:31 PM   #22
Varyon
 
Join Date: Jun 2013
Default Re: Questions about Innate Attack (Wall)

Quote:
Originally Posted by Nedorus View Post
For me walls have "no thickness" so why would they not have the same area as an equivalent area effect? Just my thinking here.
I treat Walls as having a full hex of thickness (unless modified as described in this thread), but I think I understand your rationale here. I feel keeping the Walls as 4 yards tall and then using radius squared for the number of hexes works out fine, however.

Quote:
Originally Posted by Nedorus View Post
With all the restrictions on Power Defenses (like being only able to do one per turn) I think this is really not a very unbalanced feature and have included it in my "house ruling" for both *permeable* and *rigid* walls.
The "one per turn" rule I think is about the character actively using their powers; the idea for Walls doing it seems more passive. But keeping in mind that normally you only get one attempt per round, I may have Walls Parry at -3 (basically, they get no +3, it's just Skill/2).

Quote:
Originally Posted by Nedorus View Post
I have preliminarily decided to go for -2 per damage die. I'm not so much a fan of many die rolls
I'll note the dice rolls are simply an option if you want them - just going with average damage should work fine. But if you want to do it as -2 per die (I'd suggest -3 for 1d+2, -5 for 2d+2, and so forth), that also works. Also, it occurs to me that 1/5th cost for the Obscure Enhancements is too low - rather, they should probably be full price. With my suggestion of -1 per point of damage, enough damage on your Wall to give -10 has a base cost of [15], while with your suggestion of -2 per die of damage, the base cost jumps to [25]. Both are close to the base cost of [20] for Obscure 10, so it may be more appropriate to simply have such Enhancements be at full cost (if you want soundproofed walls or similar, buy the appropriate Obscure at 1/5th price and Link it to the Wall). A better - but decidedly non-RAW - way to do it is treat the character as though they have the appropriate Obscure without actually paying for it, then apply the Enhancement to that - so any Obscure modifier tossed onto your Wall actually uses a base cost of [2] multiplied by the Vision penalty.
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