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Join Date: May 2021
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For me walls have "no thickness" so why would they not have the same area as an equivalent area effect? Just my thinking here. Quote:
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With all the restrictions on Power Defenses (like being only able to do one per turn) I think this is really not a very unbalanced feature and have included it in my "house ruling" for both *permeable* and *rigid* walls. Quote:
(~_^) So a 5d wall would be like "Obscure (vision) 10" as in totally blocking sight. A 1d wall would be like Obscure 2... Note that I think that having "impede vision" for *permeable* walls but not for *rigid*, balances out the fact, that my *rigid* walls use Power Parry and Overpenetration and thus potentially apply their DR twice to an attack at or through them. [EDIT] Also the effect of a wall impeding vision through it is different from Obscure where it is unclear (to me at least) whether the penalty applies for perceiving "through" as well as into/out of the area. [/EDIT] I like the "Extended (Infrared/Ultravision)" idea and will include that in my house rules. Last edited by Nedorus; 04-02-2023 at 10:20 AM. Reason: Added note on possible difference between Obscure and Wall (impedes vision) |
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#2 | ||
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Join Date: Jun 2013
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I'll note the dice rolls are simply an option if you want them - just going with average damage should work fine. But if you want to do it as -2 per die (I'd suggest -3 for 1d+2, -5 for 2d+2, and so forth), that also works. Also, it occurs to me that 1/5th cost for the Obscure Enhancements is too low - rather, they should probably be full price. With my suggestion of -1 per point of damage, enough damage on your Wall to give -10 has a base cost of [15], while with your suggestion of -2 per die of damage, the base cost jumps to [25]. Both are close to the base cost of [20] for Obscure 10, so it may be more appropriate to simply have such Enhancements be at full cost (if you want soundproofed walls or similar, buy the appropriate Obscure at 1/5th price and Link it to the Wall). A better - but decidedly non-RAW - way to do it is treat the character as though they have the appropriate Obscure without actually paying for it, then apply the Enhancement to that - so any Obscure modifier tossed onto your Wall actually uses a base cost of [2] multiplied by the Vision penalty.
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GURPS Overhaul |
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| Tags |
| homogenous, wall |
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