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Old 03-24-2023, 10:21 PM   #10
mburr0003
 
Join Date: Jun 2022
Default Re: GURPS Dungeon Fantasy Denizens: Thieves

As much as I've been waiting for this release, it caught me flatfooted by surprise with a suspiciously empty* coin purse.


* Like Kromm, it's that tight for me too right now. Not house hunting, suddenly necessary surgery, which is mostly covered, mostly. It's the weeks of recuperating afterwards that I'll be unable to work that has me stashing funds away in anticipation.


Quote:
Originally Posted by RGTraynor View Post
I would never create a GURPS PC without it.
Inversely, I almost never take Luck. Mostly this comes from it being 'yet another thing' I have to keep track of as a Player, and worse as a GM. So I tend to avoid it as a Player since I know how much of a hassle keeping separate timers for each Player who has Luck can be...


Which is also why as a GM I tend to just wing the timing; they get as many uses that session as I expect the game to last in hours. If we go long, I extend them more uses as we go.

Still often have PCs with a pile of Luck tokens at the end of a session.
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Tags
bandit, burglar, cutthroat, denizens, mastermind, spell-thief, thieves


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