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Old 03-24-2023, 07:29 PM   #9
RGTraynor
 
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Join Date: Aug 2004
Location: Pioneer Valley
Default Re: GURPS Dungeon Fantasy Denizens: Thieves

Quote:
Originally Posted by Walden View Post
I'm not an expert on applying GURPS rules by a longshot, but I thought there was an almost universal princple that, in most campaigns, the most basic level of Luck was practically mandatory for all characters. In How to be a GURPS GM, Kromm almost seemed to imply it was necessary for everyone due to the nature of GURPS rules.
"Necessary" for everyone? Practically nothing is. Desirable for everyone, post-4e? Absolutely. Luck is your insurance policy against critical failures. I would never create a GURPS PC without it.
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