Re: GURPS Dungeon Fantasy Denizens: Thieves
Downloaded (eventually, after a vigorous fight with the new store), read, and enjoyed. I'm not sure it's able to successfully answer the question of "how can the thief class pull its weight in a subgenre that minimizes noncombat encounters when a large portion of its point budget is tied up in noncombat abilities", but it's a great buy for those who prefer running dungeon delving as a heist than as a smash-and-grab, and it gives both thieves and non-thieves some cool new toys to play with in any campaign.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.
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